all files / lib/protocol/ connection.js

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var assert = require('assert');
 
// The Connection class
// ====================
 
// The Connection class manages HTTP/2 connections. Each instance corresponds to one transport
// stream (TCP stream). It operates by sending and receiving frames and is implemented as a
// [Flow](flow.html) subclass.
 
var Flow = require('./flow').Flow;
var timers = require('timers');
 
exports.Connection = Connection;
 
// Public API
// ----------
 
// * **new Connection(log, firstStreamId, settings)**: create a new Connection
//
// * **Event: 'error' (type)**: signals a connection level error made by the other end
//
// * **Event: 'peerError' (type)**: signals the receipt of a GOAWAY frame that contains an error
//   code other than NO_ERROR
//
// * **Event: 'stream' (stream)**: signals that there's an incoming stream
//
// * **createStream(): stream**: initiate a new stream
//
// * **set(settings, callback)**: change the value of one or more settings according to the
//   key-value pairs of `settings`. The callback is called after the peer acknowledged the changes.
//
// * **ping([callback])**: send a ping and call callback when the answer arrives
//
// * **close([error])**: close the stream with an error code
 
// Constructor
// -----------
 
// The main aspects of managing the connection are:
function Connection(log, firstStreamId, settings) {
  // * initializing the base class
  Flow.call(this, 0);
 
  // * logging: every method uses the common logger object
  this._log = log.child({ component: 'connection' });
 
  // * stream management
  this._initializeStreamManagement(firstStreamId);
 
  // * lifecycle management
  this._initializeLifecycleManagement();
 
  // * flow control
  this._initializeFlowControl();
 
  // * settings management
  this._initializeSettingsManagement(settings);
 
  // * multiplexing
  this._initializeMultiplexing();
}
Connection.prototype = Object.create(Flow.prototype, { constructor: { value: Connection } });
 
// Overview
// --------
 
//              |    ^             |    ^
//              v    |             v    |
//         +--------------+   +--------------+
//     +---|   stream1    |---|   stream2    |----      ....      ---+
//     |   | +----------+ |   | +----------+ |                       |
//     |   | | stream1. | |   | | stream2. | |                       |
//     |   +-| upstream |-+   +-| upstream |-+                       |
//     |     +----------+       +----------+                         |
//     |       |     ^             |     ^                           |
//     |       v     |             v     |                           |
//     |       +-----+-------------+-----+--------      ....         |
//     |       ^     |             |     |                           |
//     |       |     v             |     |                           |
//     |   +--------------+        |     |                           |
//     |   |   stream0    |        |     |                           |
//     |   |  connection  |        |     |                           |
//     |   |  management  |     multiplexing                         |
//     |   +--------------+     flow control                         |
//     |                           |     ^                           |
//     |                   _read() |     | _write()                  |
//     |                           v     |                           |
//     |                +------------+ +-----------+                 |
//     |                |output queue| |input queue|                 |
//     +----------------+------------+-+-----------+-----------------+
//                                 |     ^
//                          read() |     | write()
//                                 v     |
 
// Stream management
// -----------------
 
var Stream  = require('./stream').Stream;
 
// Initialization:
Connection.prototype._initializeStreamManagement = function _initializeStreamManagement(firstStreamId) {
  // * streams are stored in two data structures:
  //   * `_streamIds` is an id -> stream map of the streams that are allowed to receive frames.
  //   * `_streamPriorities` is a priority -> [stream] map of stream that allowed to send frames.
  this._streamIds = [];
  this._streamPriorities = [];
 
  // * The next outbound stream ID and the last inbound stream id
  this._nextStreamId = firstStreamId;
  this._lastIncomingStream = 0;
 
  // * Calling `_writeControlFrame` when there's an incoming stream with 0 as stream ID
  this._streamIds[0] = { upstream: { write: this._writeControlFrame.bind(this) } };
 
  // * By default, the number of concurrent outbound streams is not limited. The `_streamLimit` can
  //   be set by the SETTINGS_MAX_CONCURRENT_STREAMS setting.
  this._streamSlotsFree = Infinity;
  this._streamLimit = Infinity;
  this.on('RECEIVING_SETTINGS_MAX_CONCURRENT_STREAMS', this._updateStreamLimit);
};
 
// `_writeControlFrame` is called when there's an incoming frame in the `_control` stream. It
// broadcasts the message by creating an event on it.
Connection.prototype._writeControlFrame = function _writeControlFrame(frame) {
  Eif ((frame.type === 'SETTINGS') || (frame.type === 'PING') ||
      (frame.type === 'GOAWAY') || (frame.type === 'WINDOW_UPDATE') ||
      (frame.type === 'ALTSVC')) {
    this._log.debug({ frame: frame }, 'Receiving connection level frame');
    this.emit(frame.type, frame);
  } else {
    this._log.error({ frame: frame }, 'Invalid connection level frame');
    this.emit('error', 'PROTOCOL_ERROR');
  }
};
 
// Methods to manage the stream slot pool:
Connection.prototype._updateStreamLimit = function _updateStreamLimit(newStreamLimit) {
  var wakeup = (this._streamSlotsFree === 0) && (newStreamLimit > this._streamLimit);
  this._streamSlotsFree += newStreamLimit - this._streamLimit;
  this._streamLimit = newStreamLimit;
  Iif (wakeup) {
    this.emit('wakeup');
  }
};
 
Connection.prototype._changeStreamCount = function _changeStreamCount(change) {
  if (change) {
    this._log.trace({ free: this._streamSlotsFree, change: change },
                    'Changing active stream count.');
    var wakeup = (this._streamSlotsFree === 0) && (change < 0);
    this._streamSlotsFree -= change;
    Iif (wakeup) {
      this.emit('wakeup');
    }
  }
};
 
// Creating a new *inbound or outbound* stream with the given `id` (which is undefined in case of
// an outbound stream) consists of three steps:
//
// 1. var stream = new Stream(this._log, this);
// 2. this._allocateId(stream, id);
// 2. this._allocatePriority(stream);
 
// Allocating an ID to a stream
Connection.prototype._allocateId = function _allocateId(stream, id) {
  // * initiated stream without definite ID
  if (id === undefined) {
    id = this._nextStreamId;
    this._nextStreamId += 2;
  }
 
  // * incoming stream with a legitim ID (larger than any previous and different parity than ours)
  else Eif ((id > this._lastIncomingStream) && ((id - this._nextStreamId) % 2 !== 0)) {
    this._lastIncomingStream = id;
  }
 
  // * incoming stream with invalid ID
  else {
    this._log.error({ stream_id: id, lastIncomingStream: this._lastIncomingStream },
                    'Invalid incoming stream ID.');
    this.emit('error', 'PROTOCOL_ERROR');
    return undefined;
  }
 
  assert(!(id in this._streamIds));
 
  // * adding to `this._streamIds`
  this._log.trace({ s: stream, stream_id: id }, 'Allocating ID for stream.');
  this._streamIds[id] = stream;
  stream.id = id;
  this.emit('new_stream', stream, id);
 
  // * forwarding connection errors from streams
  stream.on('connectionError', this.emit.bind(this, 'error'));
 
  return id;
};
 
// Allocating a priority to a stream, and managing priority changes
Connection.prototype._allocatePriority = function _allocatePriority(stream) {
  this._log.trace({ s: stream }, 'Allocating priority for stream.');
  this._insert(stream, stream._priority);
  stream.on('priority', this._reprioritize.bind(this, stream));
  stream.upstream.on('readable', this.emit.bind(this, 'wakeup'));
  this.emit('wakeup');
};
 
Connection.prototype._insert = function _insert(stream, priority) {
  if (priority in this._streamPriorities) {
    this._streamPriorities[priority].push(stream);
  } else {
    this._streamPriorities[priority] = [stream];
  }
};
 
Connection.prototype._reprioritize = function _reprioritize(stream, priority) {
  this._removePrioritisedStream(stream);
  this._insert(stream, priority);
};
 
Connection.prototype._removePrioritisedStream = function _removePrioritisedStream(stream) {
  var bucket = this._streamPriorities[stream._priority];
  var index = bucket.indexOf(stream);
  assert(index !== -1);
  bucket.splice(index, 1);
  if (bucket.length === 0) {
    delete this._streamPriorities[stream._priority];
  }
};
 
// Creating an *inbound* stream with the given ID. It is called when there's an incoming frame to
// a previously nonexistent stream.
Connection.prototype._createIncomingStream = function _createIncomingStream(id) {
  this._log.debug({ stream_id: id }, 'New incoming stream.');
 
  var stream = new Stream(this._log, this);
  this._allocateId(stream, id);
  this._allocatePriority(stream);
  this.emit('stream', stream, id);
 
  return stream;
};
 
// Creating an *outbound* stream
Connection.prototype.createStream = function createStream() {
  this._log.trace('Creating new outbound stream.');
 
  // * Receiving is enabled immediately, and an ID gets assigned to the stream
  var stream = new Stream(this._log, this);
  this._allocatePriority(stream);
 
  stream.on('end', this._removeStream.bind(this, stream));
 
  return stream;
};
 
Connection.prototype._removeStream = function _removeStream(stream) {
  this._log.trace('Removing outbound stream.');
 
  delete this._streamIds[stream.id];
  this._removePrioritisedStream(stream);
};
 
// Multiplexing
// ------------
 
Connection.prototype._initializeMultiplexing = function _initializeMultiplexing() {
  this.on('window_update', this.emit.bind(this, 'wakeup'));
  this._sendScheduled = false;
  this._firstFrameReceived = false;
};
 
// The `_send` method is a virtual method of the [Flow class](flow.html) that has to be implemented
// by child classes. It reads frames from streams and pushes them to the output buffer.
Connection.prototype._send = function _send(immediate) {
  // * Do not do anything if the connection is already closed
  if (this._closed) {
    return;
  }
 
  // * Collapsing multiple calls in a turn into a single deferred call
  if (immediate) {
    this._sendScheduled = false;
  } else {
    if (!this._sendScheduled) {
      this._sendScheduled = true;
        timers.setImmediate(this._send.bind(this, true));
    }
    return;
  }
 
  this._log.trace('Starting forwarding frames from streams.');
 
  // * Looping through priority `bucket`s in priority order.
priority_loop:
  for (var priority in this._streamPriorities) {
    var bucket = this._streamPriorities[priority];
    var nextBucket = [];
 
    // * Forwarding frames from buckets with round-robin scheduling.
    //   1. pulling out frame
    //   2. if there's no frame, skip this stream
    //   3. if forwarding this frame would make `streamCount` greater than `streamLimit`, skip
    //      this stream
    //   4. adding stream to the bucket of the next round unless it has ended
    //   5. assigning an ID to the frame (allocating an ID to the stream if there isn't already)
    //   6. if forwarding a PUSH_PROMISE, allocate ID to the promised stream
    //   7. forwarding the frame, changing `streamCount` as appropriate
    //   8. stepping to the next stream if there's still more frame needed in the output buffer
    //   9. switching to the bucket of the next round
    while (bucket.length > 0) {
      for (var index = 0; index < bucket.length; index++) {
        var stream = bucket[index];
        Iif(!stream || !stream.upstream) continue;
        var frame = stream.upstream.read((this._window > 0) ? this._window : -1);
 
        if (!frame) {
          continue;
        } else Iif (frame.count_change > this._streamSlotsFree) {
          stream.upstream.unshift(frame);
          continue;
        }
 
        if (!stream._ended) {
          nextBucket.push(stream);
        } else {
          delete this._streamIds[stream.id];
        }
 
        if (frame.stream === undefined) {
          frame.stream = stream.id || this._allocateId(stream);
        }
 
        if (frame.type === 'PUSH_PROMISE') {
          this._allocatePriority(frame.promised_stream);
          frame.promised_stream = this._allocateId(frame.promised_stream);
        }
 
        this._log.trace({ s: stream, frame: frame }, 'Forwarding outgoing frame');
        var moreNeeded = this.push(frame);
        this._changeStreamCount(frame.count_change);
 
        Iif (!moreNeeded) {
          break priority_loop;
        }
      }
 
      bucket = nextBucket;
      nextBucket = [];
    }
  }
 
  // * if we couldn't forward any frame, then sleep until window update, or some other wakeup event
  if (moreNeeded === undefined) {
    this.once('wakeup', this._send.bind(this));
  }
 
  this._log.trace({ moreNeeded: moreNeeded }, 'Stopping forwarding frames from streams.');
};
 
// The `_receive` method is another virtual method of the [Flow class](flow.html) that has to be
// implemented by child classes. It forwards the given frame to the appropriate stream:
Connection.prototype._receive = function _receive(frame, done) {
  this._log.trace({ frame: frame }, 'Forwarding incoming frame');
 
  // * first frame needs to be checked by the `_onFirstFrameReceived` method
  if (!this._firstFrameReceived) {
    this._firstFrameReceived = true;
    this._onFirstFrameReceived(frame);
  }
 
  // Do some sanity checking here before we create a stream
  Iif ((frame.type == 'SETTINGS' ||
       frame.type == 'PING' ||
       frame.type == 'GOAWAY') &&
      frame.stream != 0) {
    // Got connection-level frame on a stream - EEP!
    this.close('PROTOCOL_ERROR');
    return;
  } else Iif ((frame.type == 'DATA' ||
              frame.type == 'HEADERS' ||
              frame.type == 'PRIORITY' ||
              frame.type == 'RST_STREAM' ||
              frame.type == 'PUSH_PROMISE' ||
              frame.type == 'CONTINUATION') &&
             frame.stream == 0) {
    // Got stream-level frame on connection - EEP!
    this.close('PROTOCOL_ERROR');
    return;
  }
  // WINDOW_UPDATE can be on either stream or connection
 
  // * gets the appropriate stream from the stream registry
  var stream = this._streamIds[frame.stream];
 
  // * or creates one if it's not in `this.streams`
  if (!stream) {
    stream = this._createIncomingStream(frame.stream);
  }
 
  // * in case of PUSH_PROMISE, replaces the promised stream id with a new incoming stream
  if (frame.type === 'PUSH_PROMISE') {
    frame.promised_stream = this._createIncomingStream(frame.promised_stream);
  }
 
  frame.count_change = this._changeStreamCount.bind(this);
 
  // * and writes it to the `stream`'s `upstream`
  stream.upstream.write(frame);
 
  done();
};
 
// Settings management
// -------------------
 
var defaultSettings = {
};
 
// Settings management initialization:
Connection.prototype._initializeSettingsManagement = function _initializeSettingsManagement(settings) {
  // * Setting up the callback queue for setting acknowledgements
  this._settingsAckCallbacks = [];
 
  // * Sending the initial settings.
  this._log.debug({ settings: settings },
                  'Sending the first SETTINGS frame as part of the connection header.');
  this.set(settings || defaultSettings);
 
  // * Forwarding SETTINGS frames to the `_receiveSettings` method
  this.on('SETTINGS', this._receiveSettings);
  this.on('RECEIVING_SETTINGS_MAX_FRAME_SIZE', this._sanityCheckMaxFrameSize);
};
 
// * Checking that the first frame the other endpoint sends is SETTINGS
Connection.prototype._onFirstFrameReceived = function _onFirstFrameReceived(frame) {
  Eif ((frame.stream === 0) && (frame.type === 'SETTINGS')) {
    this._log.debug('Receiving the first SETTINGS frame as part of the connection header.');
  } else {
    this._log.fatal({ frame: frame }, 'Invalid connection header: first frame is not SETTINGS.');
    this.emit('error', 'PROTOCOL_ERROR');
  }
};
 
// Handling of incoming SETTINGS frames.
Connection.prototype._receiveSettings = function _receiveSettings(frame) {
  // * If it's an ACK, call the appropriate callback
  if (frame.flags.ACK) {
    var callback = this._settingsAckCallbacks.shift();
    Eif (callback) {
      callback();
    }
  }
 
  // * If it's a setting change request, then send an ACK and change the appropriate settings
  else {
    if (!this._closed) {
      this.push({
        type: 'SETTINGS',
        flags: { ACK: true },
        stream: 0,
        settings: {}
      });
    }
    for (var name in frame.settings) {
      this.emit('RECEIVING_' + name, frame.settings[name]);
    }
  }
};
 
Connection.prototype._sanityCheckMaxFrameSize = function _sanityCheckMaxFrameSize(value) {
  if ((value < 0x4000) || (value >= 0x01000000)) {
    this._log.fatal('Received invalid value for max frame size: ' + value);
    this.emit('error');
  }
};
 
// Changing one or more settings value and sending out a SETTINGS frame
Connection.prototype.set = function set(settings, callback) {
  // * Calling the callback and emitting event when the change is acknowledges
  var self = this;
  this._settingsAckCallbacks.push(function() {
    for (var name in settings) {
      self.emit('ACKNOWLEDGED_' + name, settings[name]);
    }
    Iif (callback) {
      callback();
    }
  });
 
  // * Sending out the SETTINGS frame
  this.push({
    type: 'SETTINGS',
    flags: { ACK: false },
    stream: 0,
    settings: settings
  });
  for (var name in settings) {
    this.emit('SENDING_' + name, settings[name]);
  }
};
 
// Lifecycle management
// --------------------
 
// The main responsibilities of lifecycle management code:
//
// * keeping the connection alive by
//   * sending PINGs when the connection is idle
//   * answering PINGs
// * ending the connection
 
Connection.prototype._initializeLifecycleManagement = function _initializeLifecycleManagement() {
  this._pings = {};
  this.on('PING', this._receivePing);
  this.on('GOAWAY', this._receiveGoaway);
  this._closed = false;
};
 
// Generating a string of length 16 with random hexadecimal digits
Connection.prototype._generatePingId = function _generatePingId() {
  do {
    var id = '';
    for (var i = 0; i < 16; i++) {
      id += Math.floor(Math.random()*16).toString(16);
    }
  } while(id in this._pings);
  return id;
};
 
// Sending a ping and calling `callback` when the answer arrives
Connection.prototype.ping = function ping(callback) {
  var id = this._generatePingId();
  var data = new Buffer(id, 'hex');
  this._pings[id] = callback;
 
  this._log.debug({ data: data }, 'Sending PING.');
  this.push({
    type: 'PING',
    flags: {
      ACK: false
    },
    stream: 0,
    data: data
  });
};
 
// Answering pings
Connection.prototype._receivePing = function _receivePing(frame) {
  if (frame.flags.ACK) {
    var id = frame.data.toString('hex');
    Eif (id in this._pings) {
      this._log.debug({ data: frame.data }, 'Receiving answer for a PING.');
      var callback = this._pings[id];
      Eif (callback) {
        callback();
      }
      delete this._pings[id];
    } else {
      this._log.warn({ data: frame.data }, 'Unsolicited PING answer.');
    }
 
  } else {
    this._log.debug({ data: frame.data }, 'Answering PING.');
    this.push({
      type: 'PING',
      flags: {
        ACK: true
      },
      stream: 0,
      data: frame.data
    });
  }
};
 
// Terminating the connection
Connection.prototype.close = function close(error) {
  Iif (this._closed) {
    this._log.warn('Trying to close an already closed connection');
    return;
  }
 
  this._log.debug({ error: error }, 'Closing the connection');
  this.push({
    type: 'GOAWAY',
    flags: {},
    stream: 0,
    last_stream: this._lastIncomingStream,
    error: error || 'NO_ERROR'
  });
  this.push(null);
  this._closed = true;
};
 
Connection.prototype._receiveGoaway = function _receiveGoaway(frame) {
  this._log.debug({ error: frame.error }, 'Other end closed the connection');
  this.push(null);
  this._closed = true;
  Iif (frame.error !== 'NO_ERROR') {
    this.emit('peerError', frame.error);
  }
};
 
// Flow control
// ------------
 
Connection.prototype._initializeFlowControl = function _initializeFlowControl() {
  // Handling of initial window size of individual streams.
  this._initialStreamWindowSize = INITIAL_STREAM_WINDOW_SIZE;
  this.on('new_stream', function(stream) {
    stream.upstream.setInitialWindow(this._initialStreamWindowSize);
  });
  this.on('RECEIVING_SETTINGS_INITIAL_WINDOW_SIZE', this._setInitialStreamWindowSize);
  this._streamIds[0].upstream.setInitialWindow = function noop() {};
};
 
// The initial connection flow control window is 65535 bytes.
var INITIAL_STREAM_WINDOW_SIZE = 65535;
 
// A SETTINGS frame can alter the initial flow control window size for all current streams. When the
// value of SETTINGS_INITIAL_WINDOW_SIZE changes, a receiver MUST adjust the window size of all
// stream by calling the `setInitialStreamWindowSize` method. The window size has to be modified by
// the difference between the new value and the old value.
Connection.prototype._setInitialStreamWindowSize = function _setInitialStreamWindowSize(size) {
  Iif ((this._initialStreamWindowSize === Infinity) && (size !== Infinity)) {
    this._log.error('Trying to manipulate initial flow control window size after flow control was turned off.');
    this.emit('error', 'FLOW_CONTROL_ERROR');
  } else {
    this._log.debug({ size: size }, 'Changing stream initial window size.');
    this._initialStreamWindowSize = size;
    this._streamIds.forEach(function(stream) {
      stream.upstream.setInitialWindow(size);
    });
  }
};